Mission 3
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Talk to the new agent, Rookie, and ask him to close the vault.
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Rookie will realize he doesn’t know the combination to open it, now go to the office.
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Keep scrolling until you see a couch, click under the couch.
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Take the paper clip, and the boot disc.
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Go to the computer and put the boot disc inside the computer and turn it on.
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Go on the computer and go to my files, and then go to combination number.
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The computer will have numbers, and letters, only memorize the numbers in the order they are in.
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The vault will open. Go inside and you will see that the coins are on top of the vault, you’re spy phone will now start to ring.
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G will be on the phone, he will ask you to go to the Head Quarters, go to the head quarters.
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Talk to him and he will show you a video, it will show what happened to the coins.
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Once the video is over, he will ask you to go the roof and he asks you to figure out which key you need to go the roof, pick the one shown below you:

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Now go to the gift shop, go through the office, go to the roof door and use the key on the roof door.
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Go through the roof door and you will see a giant magnet and a power box, open the power box with you’re wrench in the spy phone.
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Put you’re wrench back in you’re spy phone and click the power box.
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Put the paper clip in the power box, and the power box will explode, and the magnet wont work.
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Go back down the stairs and go in the vault.
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Rookie will come out of the coins if you click the coins in the vault.
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He will tell you, you should go to the Head Quarters, go to the headquarters and talk to Gary.
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Gary will tell you, you should look around for clues on who put the magnet there, go back to the roof and you should see some fur in the drain.
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Go back to the head quarters and give the fur to G, he will ask you if you would like to do an extra mission, you should only do the mission if you have the night vision goggles.
EXTRA MISSION
1. Go to the night club, put on you’re night vision goggles, then go to the amp that takes you to the boiler room.
2. Go to the fuse box and put the lights all on green, read the instructions if you don’t understand how to.
3. Once the lights are on, go back to the head quarters and tell Gary you have turned the lights on.
END OF MISSION

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